What is Zynga’s approach to user acquisition and growth?

This is a cross-post of my answer to a question posted on Quora:

Zynga: Why does Zynga lead its competitors by an 80 million plus monthly active users margin?

My Answer:

Zynga’s approach is to leverage its scale, organic retention, virality, metrics, and infrastructure.

Zynga spends more than most gaming companies to acquire users (its acquisition costs are currently estimated at an average $120/user).  Once a user is acquired, Zynga makes a significant effort to retain the user in the product (through  in-product retention tactics and game mechanics) and in its portfolio of games (through cross-game promotions).

It also  embraces virality as an acquisition tool to acquire “free” users through through its current users in-game (for example, when Facebook created its real-time streaming feature, Zynga was one of the first to design a communications platform around it to ensure that game play status updates would appear).

An added advantage is its custom infrastructure to leverage data.  Zynga built many of its own systems including its own ad bidding system for Facebook to maximize ROI on paid social ads.  Zynga also built its own analytics and data systems to capture and leverage over 1 pentabyte of data daily on its games.

Image

Advertisements

About als355

I am passionate about applying the latest user growth and acquisition techniques and frameworks to grow and engage users in gaming and consumer web companies.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: